Update #2
(v0.1.0)
Spent some time on my prototype today:
- level layout now loads from JSON format
- hiding ugly black grid when map is loaded
- truly basic point & click tile editing
- implemented axial coordinates to navigate objects in the world
- basic unit's animation (direction and some movement from test sprite)
- units movement between fields in a given direction
Next steps are:
- units understanding of particular map elements (e.g. collisions)
- some sort of elements to interact with the world's map (like direction changers)
- very basic UI perhaps
stay tuned :)