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Update #2  

(v0.1.0)



Spent some time on my prototype today:

- level layout now loads from JSON format

- hiding ugly black grid when map is loaded

- truly basic point & click tile editing

- implemented axial coordinates to navigate objects in the world 

- basic unit's animation (direction and some movement from test sprite)

- units movement between fields in a given direction

Next steps are:

- units understanding of particular map elements (e.g. collisions)

- some sort of elements to interact with the world's map (like direction changers)

- very basic UI perhaps


stay tuned :)