Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Anyone who gave up during battle is really missing out. This game is brilliant and an amazing entry. I loved every second of it. The use of RTP was spectacular, and really succeeded. Sure, writing was a little . . . derivative, but there was much space for originality and for flashes of personality in the characters to come through. Combat balance was decent, although maybe a bit easy. 2-1-3 enter to win is basically right.

I agree with commenters who suggested labels. No one can memorize all those attacks in this short game. Perhaps a little more hand holding in the tutorial would give people the gist of combat. (Press 2-1-3 enter now! He's attacking! Raise shields with 2-3-1 enter!)

All in all, I loved this game and it is exactly the creative use of RTP that is in the spirit of this Jam.

Thanks for the feedback!  I do agree the tutorial could be better to teach the player, and probably at least more symbols on that battle screen. 

I did thought it would be amusing that the character has to refer to an instruction manual in the middle of battle because of the convoluted controls (but maybe did not translate too well for the player experience :P). As you mentioned, maybe prompting the player to use at least the basic commands in the tutorial would have helped.

Thanks for playing!