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Same as above: while restarting after my first run was fine, trying to do it after my cube boss run death had the game screen fade back in for a second, only to fade back to black and lock.

Saw the strange debug for the jumping down hole as well.

Game started with music at 0% by default.

Having a lot of instances where a seemingly open floor space will suddenly be blocked off, stopping me from moving into it. Usually happens in the heat of battle when I and enemies are moving around: probably a case of an enemy being in the space but leaving it, only the space is still treated as if something is still in it? It's not a turn-based game so I imagine there might be a lot of competition for spaces. The floor space will actually not have a movement targetter on it, so it's recognized as an immovable space, but it's free and open so there's no reason for it to be immovable suddenly when it wasn't previously.

Thanks for the feedback! I'm addressing the play again problem. The space issue will take some time to figure out though. I'll have an update out soon!