Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

They have probably seen that your game is better than the official one. I think that you should try to contact the creator of Tetris, who as a fellow Russian might be sympathetic and help you in some way.

Today the game works fine, but it's sad that most players seem to have disappeared.

We have already tried to contact them, but unfortunately they ignore us.  It is a pity, but Tetris is just a business based on the sale of rights, so it is extremely unlikely that anyone will meet us.  As we understand it, they sell the exclusive right to publish Tetris on specific platforms, so there can not be several publishers at one time.  

The fact is that we are far from the first to encounter oppression by the holding, if you are interested, look at the story of the Xio Mino game.  The monopoly on gameplay, coupled with the enormous cost of official licensing, leads to the fact that we will probably never see a decent and affordable multiplayer for such a simple game.

I wouldn't expect to get any sympathy from a business/corporation, but my idea was to try to contact Alexey Pajitnov directly if possible.

There are dozens of Tetris clones on Google Play, but they seem to be targeting your game specifically and as I said - it's likely because they see it as a threat to the official one. I think they should be trying to improve the official one rather than use copyrtight as a weapon against competition.

Alexey Pazhitnov owns 50% of the Tetris holding, so he is a business and will act in the interests of the business.  Even if he wanted to, he would not be able to violate the arrangements secured by big money, this would mean big losses for him.

In fact, other such games are also removed from Google Play, some of them solve the problem by reloading, but this is an endless process.  We achieved pretty good positions in search results and this coincided with the moment the publisher changed from Electronic Arts to NT3work.  This gave us a lot of traffic and the opportunity to significantly compete with the official game, which apparently they did not like much.  

To save the game in such conditions, we need to create a distribution model independent of the stores and solve a number of problems.  Also now a lot depends on the players themselves, who can invite friends.  After all, the more players, the greater the chance of the game surviving.

  Anyway, thanks for your support and have a good game!  =)