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Thanks for letting me know! I gave it a go. By the way I played on Rift S, RTX 2070 GPU, approx 2.5m x 2m playspace I think.  Here's my thoughts:

Game ran smoothly. I liked the pyramid section much more than the training grounds. I think there's room for this to be differentiated more from Tea for God, but also could learn some things from it. The spaces in the training room especially felt a bit TOO impossible, ie. I was feeling the 'walking in circles' vibe a little too much. I think more dynamic objects like elevators and other things that make you feel like you're turning a corner into a new area would improve that a lot. I think what I liked more about the pyramid section, other than the general aesthetic being better, was that it felt a bit more mysterious and I think it was more often that I turned corners into something a little different from where I was just walking. 

Overall it's a good start! I think if you expanded in the direction of exploration and puzzling and looked to innovate the fledgling 'impossible-space genre' in those areas, you could really come out with something interesting, and it would be differentiated from Tea for God!

Oh and I liked that you could actually fall in a couple parts where you were walking across a pathway crossing a pit that was inside your playspace to fall into. I of course had to try walking on air, and sure enough I fell, and it was a little scary and intense xD I liked it, and it made me actually nervous about falling after that. I do think though maybe you'd want some option to make for a non-intense fall, for those prone to motion sickness (but I liked the regular/intense fall, so I hope you leave that in as an option at least even if you do make a 'comfy' option!)

Thanks a million for this valuable and detailed feedback. This really helps to prioritize. You can expect lots of great things still to come.

My pleasure, good luck with the development :)