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(+1)

Hi! Like with Bittersweet, thanks for the freebie!

But I'm afraid the Linux build for this game is borked as well. In this case, the game crashes as soon as you select an entity. Judging by the Unity logs, the problem seems to have to do with save file managing.

This is the error I found at first: https://pastebin.com/2HN4ws8n

Then, after I manually created an empty TotemSaveFile.dat, I got this error: https://pastebin.com/hTd5wznK


Again, like with Bittersweet, the Windows build worked alright with Wine and DXVK.

Agh, thanks for telling me, the error really helped! Will try to fix that soon. Do you know if saving works on Windows on your end?

(+2)

After experimenting for a bit, I guess the answer to your question is "Yes", because:

  1. After managing to make the Creaker go, its entry on the entities list is now green
  2. If I quit the game and start it again, the Creaker entry is still green

However:

  1. If I select the Creaker, I can go through its process all over again (though that's probably the intended behavior)
  2. If I go back to the menu in the midst of a conversation with an entity, my partial progress isn't saved (again, that's just probably an intended feature and not a bug)
  3. Until I "beat" an entity, no save file is created at C:\users\MYUSERNAME\AppData\LocalLow\Shakles\Totem, and the same "file not found" exception that I experienced with the Linux build, is also thrown to the Player.log file

So in conclusion, I'm no longer sure the "file not found" exception was relevant to the crashes with the Linux build... :\


PS: The game was rather hard to play because I didn't get a little dot in the middle of the screen acting as a crosshair, but that could well perfectly be a Wine issue...