Sooo daaaamn hard, but very joyfull. But how did you managed to reached platinum medal's score? Like for real? :D
Viewing post in Celaria (2016 Alpha Version) comments
Platinum times are set by me. :) After finishing building a map in the map-editor you have to validate the map by running through all checkpoints as fast as possible before exporting it as a mapfile. (This makes sure that it's possible to finish the map as a player.) The time which you achieve during the validation process is also used as the platinum time. :)
There's a button to run faster? xD
I reach my limit at copper medal, or maybe I use wrong routing, but I feel like I can only improve my score for 1 or 2 seconds, with more linear paths, better jumps on walls to avoid climb animation, but not that much.
The level design is nice to me, I got to rediscover some maps after wandering why a structure have been placed like this which makes it looks weird. So I'm like "there must be a reason" and try to reach it realising it connect to a shorter path.
No, there isn't an additional run/sprint button. :)
The levels are specifically built for having multiple pathways between checkpoints. Generally speaking the easier paths are more obvious (but slower) while the less obvious paths are faster but harder to pull off. Balancing those paths is (in terms of level design) a bit tricky because i didn't want to have faster paths which are easy (or easier) to pull off compared to the more obvious paths. :P
So in order to get better times you will have to experiment a bit with the level geometry in each map and look for potential pathways to reduce your time even more. :)