Thank you for the detailed feedback! The jump input-lag it's still the thing that hurts me more, as i learned about how to solve that almost instantly 1 hour after the ending of the contest. Of course we will work around animations and things related to timing. I want the game to be perfectly fluid instead of feeling a bit clunky because of too-strict controls :)
I'm glad you consider this a good entry :) let's see how it goes :D