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A pretty interesting concept with some poetics to it. I had a hard time telling what was actually going on and the game suffered from feature creep, which is very impressive in such a short game. The biggest drawback was the draw system, ripped straight from FF8 and not used very well and the combat system which was convoluted and slow. If these were polished and made a bit more unique the game could have a pretty good premise.

(+1)

Thank you for your feedback. I pretty much lost focus on my original plan about a week in and it just got bloated. I will take your  feedback for future projects.