Spoilers~!
I hope you're all doing okay. I've been surviving this period pretty well but it's had an impact on my workflow. Sometimes I take days off and I've been doing an increased amount of work on my manuscript which takes time away from The Dive. Most work on the game over the last couple weeks has been promoting the demo where I can and rolling out little bug fixes. I hope to jump back into it in earnest very soon, especially because for the next couple weeks I won't have any uni work.
Here you can see I iterated very heavily on how I wanted the next section to flow, even as I was just spitballing--I expect it to grow and change even more once I actually start writing and coding! As well, there's a lot of variables and such missing from the demo that I need to begin coding in because they'll start affecting your relationship with the crewmates in this section. Exciting stuff.
Feedback from the demo has been good! A friend streamed the game on their small twitch channel and their audience ate it up, mostly making suggestions around interface and accessibility--things like making the memory sections a different color and adding keyboard navigation which I would LOVE to know how to do. Nobody so far seems to have any trouble with the difficulty but i continue to monitor how often people get certain outcomes and will tailor accordingly. Reception of the writing and dialogue has been very positive.
I've thought about releasing an updated demo at some stage with incremental improvements, further down the line. It would probably be smart. I think I should make a prioritized list of action points beyond "write the next section" to get started on.
Stay safe and stay inside. <3