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(+1)

Hey thanks for the feedback and ideas.
I will put the different colour volume controls down on the to do list.
We might look into starting the player off with more health and upping its spawn chance in shops.
There is a lot more to come with the player progression and unlocking things in the game. We just haven't had the time to get to it yet.

I appreciate all the feedback and I'll take all the ideas into consideration. Thanks!

(+1)

I agree with sensino on most things, and I have a few ideas of my own;

maybe make it so after each world, you have an option, either a new note, or a new column for notes, that way it slowly becomes more complicated at a manageable rate, allowing you to slowly proogress towards having a massive symphony.

you could possibly make it so that bosses drop heart upgrades, so you go from 3 to 4. this would work well

I really enjoy the concept of special attacks, like the riot shield, it adds a unique spin and keeps it interesting.

this is an amazing game and I cant wait for it to be fully released, it is such a good concept.

Or those colored notes is what unlocks that "note row" where you add the white tiles too. (I still don't know what/if those colored notes do, it would give them a use. & additional identical notes increases the power of that "note row").