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This is fun to play and easy to learn!

I really like the way the plots escalate, and making these poker hands without being able to communicate the specifics is a fun challenge.

I definitely think the information on the cards could be presented more clearly, but all the ideas were still communicated. Representing the hands with a set of symbols could make it easier, especially because when sitting around a table, only one person can read a card at a time. One way to simplify (if that is a goal of yours) could be making all the "Triggered" effects the same for each card, so players know to do this set of things when any card is triggered. The "Triggered" effects could even be continent specific and printed on the "Advance Plot" cards. That's not to say I didn't enjoy the specific effects, they really helped amp up the tension.

My other note is that this game seemed easy to win, and the loss condition for the "Plot" deck seemed somewhat arbitrary. Maybe you could use some sort of tracker, and every time you pull an "Advance Plot" card, players push that tracker one step towards losing.

Overall a good time with a fun theme!