First, I will have to say I'm pretty harsh on the ratings, so keep a distance for my rating.
The game is very well made and greatly executed.
Art 4/5. I think that even though the art was made in paint it was well fitting to the game. It looked nice and every piece fit together almost perfectly. Also nice game cover.
Sound 4/5. The sound was very nice made. I liked the dialog voice lines that you recorded. (the voice lines are my favorite part of the audio to be honest. Especially when david says "swyp the floo." It was pretty funny every time he said it) The jumpscare sound and the thumping of the weird triangle thing was a little overdone. The ambient noice was nice. It built pressure but was not too loud or overdone.
Mechanics 4/5 Everything worked as intended but the items were pretty hard to click on when you had to look at the triangle and pick it up at the same time (possible solution is to increase the size of the item hitbox). The movement felt pretty smooth. Also the door flicking stopped. (it was flicking even if the triangle was not near it). Also another issue that I discovered is that in lower fps david moves very slowly and he doesn't reach the room with the painting.(solution might be to multiply his speed by delta time). Also the david issue is not happening in the min version with 60 fps.
Fun 5/5 I enjoyed the game in 60 fps. Literally every bug disappeared after the fps change and overall the game became enjoyable.
Overall 4/5 nice game.
MECHANIC SPOILER: I think I get why people my get spooked about this game but once you get the mechanics you are not actually scared at all. The triangle does not follow you if you look at it and triangle's collisions turn off when it's close to a door. you can now manipulate the triangle and it's not scary at all. Sometimes it just gets you off guard that's it.