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(1 edit) (+1)

I ragequit after getting to the first white platform. The music is BEAUTIFUL and the art fits, but oh my heckling god, the movement made me want to cry


If this is made with Unity, I'm betting that your code looks something like this:

    if(Input.GetAxis("Vertical") > 0){

    //move forward

    }

This is unwieldly, because it means there is a delay between when you let go of the forward key and when your character actually stops. Instead, it would be better to use Input.GetAxisRaw() which instantly goes back to zero when the axis is let go.

Additionally, the narrow field of view meant I always had to look down to see the platforms, which felt clunky. If you changed these two bits, you would have a truly well made game! If I had the patience, I probably could have beat it. Not before I would have been in danger of tilting so bad that I fell over, though. Good job on this!