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(+1)

I enjoyed playing this little game. Because we didn't have cubes of 7 colours, we ended up using random bits and writing on the bottom of the paper what the effect each different bit has (ended up serving as a player aid too)

As written in the rulebook, the white, purple and pink cubes' abilities were a bit hard to remember and it was hard to differentiate them or associate the ability with the bits. It would have been better if their abilities weren't so different too.

With the current rules, we found that it's tactically best to not go in the hole if you're done, instead go close to the watering hole, then step on and off a purple cube to give actions to the hippo lagging behind.

Other than that, the rules were very clear and we got in the game pretty fast. The gameplay experience was more fun at the start of the game, where we made our pathing plan, then the rest of the game was somewhat procedural, executing on the plan then bam, we win. Some randomness or uncertainty during play could have brought more planning or reactionary decisions, however I can appreciate that this puzzle gameplay can work fine for younger ages.

Overall a fine entry :)