Gosh, amazing what a little color can do! Without a budget to speak of I'm stuck using stock images for the moment, but hopefully by the end of development I can have a UI I'm proud of.
I started on the next ship section in earnest--i'll worry about the connective tissue later--and drew up a little list of points I want to fix, plus a story note I took for myself so I wouldn't forget it.
I had started on a counter system for the romantic subplots with the crewmates, intending to have the player need a certain number of points to unlock The Big Damn Kiss or its equivalent, but swiftly decided it would be better to base it on choices made during milestone conversations. In a future game I'd love to play with having your relationship with a character develop with accumulating behavior, but that would be scope creep for this one. There's currently one decision which would basically lock you out of romancing either character--it's reasonably flagrant--but I'll need to decide if there's some way to be lenient and walk back that mistake or if this is just going to be a Hard game in that regard. 🤔
I put out a couple of fixes for very silly problems to make the music work properly where it wasn't (again), got scrollbars going in the browser version and hopefully the game is now working okay on mobile.
Stay well and stay inside. <3