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Long Story short, as a trigger test it functions perfectly, however comparing it to an actual game that typically has a narrative or some form of gameplay, both this and the sequel fall flat. To expand further into the horror genre it might be a good idea to create a story and avoid obnoxiously loud noises. Reducing a game to a tolerable volume shouldn't detract from the overall affect. But when you completely base a game around jumpscares and inanimate models with no atmosphere to back them up, there's not much point to a sequel.