So my review of this game is as followed
The art for this game is amazing and you can really tell the inspiration behind it, The sounds fit nicely with the gameplay. Theme wise im unsure how it connects to balance, my best guess is the balance between tough enemies or weak enemies as priorities or perhaps the speed vs firing thing however i am not too sure either, on the other hand the leaderboard is a really nice feature and i ended up playing the game way longer than id like to admit just to get a nice place on that board.
Speaking of the gameplay was amazing and i like the quest/upgrade system added however what spoils it in my opinion is that enemies will often spawn too close to the player which isnt too bad when dealing with the basic enemies but when its the skulls it borders on unfair since you cant move fast enough to outrun them in the first place.
Another issue was the mouse cursor. Every now and then while aiming id get so focused on the game that i wouldnt realise the mouse cursor is on the other screen so when i click to fire id suddenly stop moving and firing because the game window is no longer the active window which while in some case are just mild inconveniences, at the worst it can often be a make or break situation for the gameplay. however with those two issues out of the way i really loved a lot of the gameplay.
I feel it could have been made more clear as to how the game works like how the player gets stronger as the game progresses however its not really specified what causes it or how the points work since they seem really inconsistent as to what things are worth and how points work overall, at times i would have a multiplier of about 12 or 13 and it would feel like im getting the same amount of points. but overall not a bad submission. I enjoyed this even more than some professional triple A games!
Good stuff! I hope more people see and try this game out.