Feels like there should be an arcade lobby of sorts where you can switch out instruments you have collected to attempt to make the best beat.
Bosses also feel quite... almost aggravating...? Especially the first level boss where thanks to their lasers I have a hard time beating them, but yet when I finally do I get... a heart? Wheras the second boss feels much easier with the (creatively designed) swarm paths, and they give me the same reward.
Also maybe add a market to the lobby where you can trade boss souls as points for a slotted upgrade? It would make progression feel more accomplishing.
Hey thanks for the feedback. We dont have a lobby planned but might be something we could add in early access. We are looking at refining the bosses now. Probably adding a boss currency for unlocking items and music eventually.
Thanks for the feedback, I assure you we are working on it. We are going to be adding things to this game for another year, so this is just the start.