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(+1)

thanks so much for the bug reports. that's very helpful

  • i'll look into the save button issue. i've seen this myself, but don't have a way of consistently reproducing it yet. i'm sure it will be come apparent- in the meantime, it would be helpful if anyone happens to discover a way of reproducing this.
  • agreed- sorry about that! i have some work to do there.
  • thanks. the teleporting player is definitely confusing. that was originally a feature to ensure there was a playable character present at all times- it's making player characters at a random location when it doesn't detect one. i think i need to move to a more consistent solution though. i'm considering making right click spawn a temporary player character, which would possibly make the random spawns redundant. (all suggestions welcome)
  • yes, while things are solidifying it's definitely a good idea to save your files frequently! also for reference, if you want to remove a diamond or a platformer player character, you can use the x next to them. it deletes entities. (here's a version of that file with the diamond removed: http://goo.gl/TQcb8b )

i'm glad you're enjoying the tool! it's been fun seeing what you make with it.

"making right click spawn a temporary player character" this would be perfect. I think letting you playtest as you edit without having to press any other button is really good and making that feature as user friendly as possible should be an end-goal of sort.

Also just for clarification, is the diamond a separate player entity like what you had in your game? For some reason I was thinking it was some sort of 'interact' tool which let you do more advanced things, but I guess not. Since you can't really have the platformer player and the diamond character at the same time, it would make sense to have it as a toggleable button that lets you switch the player from one type to the other instead of two separate buttons. That way users will understand what the diamond is immediately and not get confused like me and others have been.

yes, the diamond is a separate type of player character.

the toggle idea is good- i'll see if i can work that into my plans. my current thinking is that eventually the rest of that palette will be filled with other types of entities, such as particle emitters, various characters, switches, doors, and the like. the plan is for all of them to be optionally player controlled.