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To 4MinuteWarning,

Please don't let side content fall behind and become forgotten. While I fully understand the pitfalls of a side project of passions such as this all to often some games such as Fenoxo's end up with so much side content and quests that are never brought to fruition.

Currently there are a number of quests, Infernals (which you lose a captive too and get nothing for currently), the thieves from the Inquisitor heist, the torture chamber upgrade etc. either end with no payoff OR seem to have no function at all such as the torture room. 

Not to mention there are several captives that are.. a bit shallow atm with things to do with such as the Abbess and Couch (if you don't sacrifice her).  So far your work is great and I don't think you intend to 'forget' any of this. Just a reminder that some of us enjoy the journey more then getting to the end of the story quickly.

Also, just as a side query, is it ever going to be that the captives interaction animations will match their states. Such as the merchant if you take the cruel path is described as being nude but her model is still fully dressed.

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Don't worry, I won't leave threads hanging :) I've been keen to sketch out the 'skeleton' of the game as quickly as possible - because it gives folks an idea of what to expect, and because it helps guide writers who would like to flesh out those aspects of the game. More content is planned for all the threads you mention.

Once we have idle animations for all of our characters, we'll be doubling back to do ones that match their states. Animation is quite time consuming / expensive, but hopefully I'll be able to afford more as the fanbase grows.