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We love to hear that you like it! Secondly thanks for taking your time to post the feedback, 

We read carefully the feedback and if you don't mind we will  go point by point.

The crates with supplies , yes,  it was hard to understand it, so  we added a tip in the loading screen about it (You can check it in the already released version, 1.1.0). About the weird looted box, we will add it to the TODO so we can solve it as soon as possible!

About including more zombies, yes definitively, and it is exactly one of the things that we are working on it. To be more precise we are working in adding two new types of zombies and more variety of normal ones in the next version. (We will add much more variety in the future, but progressively)

The merchant dealing prices, economics, skills, deep RPG... is in our plans and we will try to do it as soon as possible, but it may take some time, but for sure that dealing with merchants (and other humans),  and much more we will be included.

About the airdrop (In our design document we call it encounters) right now there is only one basic encounter ships full of infected arriving to the coast, we will add some new encounters like the airdrop in the following versions! 

About the yellow arrow I guess it was a "gizmo" to show the light direction. We added to the bug list, (We will remove it)

Also we are working hard to add much more things (in the last version we include the conquering, new missions and the RTT player movement  and some basic improvements in the RPG stats, besides the bug fixing), 

Stay tuned! we will be releasing new versions with nice improvements, and if you have any other feedback we will appreciate it a lot!

PS: If you want  to check the last version, we posted a devlog about it -> Devlog version 1.1.0

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