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(+1)

I love the colors, art, music, content, levels. I'm quite surprised how you could manage to add 3 levels and a boss fight and lots of enemies. Nice nostalgic feel with the colors, is that 8 bit color palette? And the music is great, props to Voltz. I like how we #ThrowBigRocks.But.. the game feel isn't that nice. When jump button is released we directly go down. Having a momentum would be nice. And hit&jump would be nice too like others mentioned. And the animations, walking animation is a bit weird, it feels like he is sliding, but enemy animations are nice. It's interesting where people choose to work on first. I think you couldn't find the time to work on game feel after making lots of levels and enemies. I did the exact opposite :D i first worked on the game feel and after that ended up with 1 level and 1 enemy only with no time. Overall Great art and levels with moderate game-feel which is pretty nice for a game jam.

(+2)

Thank you very much! That was definitely an 8-bit palette that was used, with some added colours and less restrictions on colour limits. Voltz also worked with some light restrictions by using a lot of bit-crushed samples. Retro but also something more! I'll agree that certain things on the coding side could've been smoother and there was lots I wanted to do but couldn't spend time on. 

Regardless, glad you enjoyed it!