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This is cool; thanks.

One thing I might suggest having done a TIC game for a jam before is to avoid splitting it into separate source files, because that makes it so that the line numbers are incorrect. It’s a bit nicer for organization but a lot more confusing for debugging, so I wished that I hadn’t done it for my game.

Hi, thanks for your comment! :)

You're right, debugging script languages is generally hard. But the bash script I wrote already appends each source file to a single fennel file (build/out.fnl). So then we compile only this file and the line numbers shown by the compiler can be easily checked there. Or how were you compiling multiple files in your game? Were you doing the same thing and it was still hard to debug?