I use Construct 2 for 2d games, Unity for 3d. I also use Photoshop.
But I also have a sprawling pipeline of scattered stuff used largely for video editing and VFX and the tools used there easily spill over into gamedev where cutscenes and the like are concerned.
I.e. Vegas Pro, Hitfilm Pro, Lightwave (yes, really, I and many others still use Lightwave) and Blender, etc. Plus a lot of smaller utilities with niche but still significant use cases. I did a fair number of my 3d assets in LW. http://matthornb.itch.io/ Those 3d assets and a lot of other stuff are going on sale right now (April 10-12, 2020)
And in some cases with projects such as Miniature Multiverse, I find myself doing odd things when working with miniature art graphics lately - like simulating fluid water flowing around a rough 3d photogrammetric scan of a level that is otherwise miniature art so that the reflections on the liquid match the rest of the scene plausibly. I will do stuff like digitally extending a miniature set with digital skies, oceans and similar extensions matched in position to each node. The result is a rather unique sort of feeling of wandering around a place that 'feels' sort of weirdly analog. Because much of it actually is built realistically with O scale minis.