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WEEKLY UPDATE

BUZZARD IN ACTION

Buzzard finally comes to life, as it's been a couple of weeks since the first concept design and last week the model was created. This helicopter is meant to be as an accompanied aircraft for traveling medium to short distances at slow speed. It is relatively small and light, therefore we set a very responsive handling for it. However it becomes difficult to handle in a situation where you run out of gas – speed decreases to 50% and the whole thing starts shaking, urging you to emergency land and refill.


WEAPON ANIMATIONS

Last week we started animating the player's hands and weapons for the first person view. For the melee weapons we only had to animate the hands and the weapon slot, but the firearms have moving parts and have their own animations also.


Hammer play & pickaxe

The player and weapon animations are separate, but are then combined in Unity. This makes animating a bit slower but it makes it easier for us to add more weapons and animations later.


Revolver shoot & reload


Bolt action rifle shoot & reload

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