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Game Dev Update - 14/03/2017

The new version of the Pixel Raiders Alpha Demo is finished and ready for release this Thursday (16th of March 2017). This cut down version of the main build in it's alpha stage will come out on Itch.io and for the first time on GameJolt. Both sites will have the main HTML5 build that can be played straight from your browser as well as downloadable Windows and Mac versions.

With the new demo release taking up most of the my time this week the big focus will be on supporting that. This means I'll be focusing on testing the build, creating screenshots, making builds and supporting the release. With this in mind I'm probably not going to get much done on the main build and will probably only be able to add some fixes I made for the demo. Next week focus will return back on the main branch of Pixel Raiders… promise.

Done last week:

  • Finished Pixel Raiders Alpha Demo II for it's release this Thursday on GameJolt and Itch.io.
  • Taken screenshots and created gifs for both versions of the game for the new pages GameJolt and Itch.io.
  • Updated and created new marketing assets to promote Pixel Raiders Alpha Demo II release.
  • Worked on a short Game Dev Blog video to be released at the same time as the new demo.

This week's tasks:

  • Finish testing Pixel Raiders Alpha Demo II on Mac and Windows PCs.
  • Create the final demo builds for Mac and Windows.
  • Write release blog post and update the TigForums, GameMaker community forums and Itch.io developer forums first post with new links and screens.
  • Create a couple of game play videos for both versions of Pixel Raiders.
  • Review core mechanics of the main build.

As usual you can still play the first version of the Alpha Demo on itch.io here: https://pixelsword.itch.io/pixel-raiders

You can also keep up to date with the latest news on You can also keep up to date with the latest news on twitter and facebook.