BigNum, Instance Pooling, and Vectors, to the rescue!
- https://sahaun.itch.io/bignumgml
- https://derjulien.itch.io/gms2-vectors
- https://destrovel.itch.io/gamemaker-instance-pooling
You can also probably look into Adaptive Mesh Refinement.
BigNum, Instance Pooling, and Vectors, to the rescue!
- https://sahaun.itch.io/bignumgml
- https://derjulien.itch.io/gms2-vectors
- https://destrovel.itch.io/gamemaker-instance-pooling
You can also probably look into Adaptive Mesh Refinement.