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First Playable Devlog

For our first submission, I worked on gathering asset links to compliment the theme of our game (medieval/spooky vibes). I found a nice low-poly dungeon assets pack and put those into our HelloVR base scene. I went ahead and put some objects in place of the whitebox gaze objects that disappear when looked at, arranging objects to look suspicious (knife in paper note, bones in cauldron). Once we start implementing a story, we'll probably change out what the hidden game objects are.

I also picked out some sounds: some ambiant dungeon background noise paired with fire (dungeon is lit with candles and torches), as well as a sound for when an object is discovered and reveals more space.

Screenshots: