It's clear that a lot of time was spent on creating this game. There is a lot to take in - perhaps too much, because I was overwhelmed trying to comprehend all of the different systems, mechanics, and just generally what the story was all about. The battles were interesting at first. The bombastic numbers and detailed action sequences makes for some flashy stuff! But as time progressed, it started to feel repetitive and boring. A few issues I had with the battle system overall:
- It's hard to tell if my characters are taking damage or not. Enemies hit them, but the HP bar appears to still be full?
- It's pretty easy to AoE a large group, but when there's just one enemy left, it takes several turns of high damage to get rid of them. What's up with that?
- The party fully heals after every battle (at least, I think they do?). This means that items are generally useless (aside from the cure all ailments potion).
- SO. MANY. MIMICS.
I spent more than 30 minutes playing the game but only cleared the forest maze, so I think this game was trying to pack a bit too much content in for this jam, but could be good if someone is looking for an epic journey.
I liked the difficulty descriptions - I laughed at the hardest setting's description! I played on the second-hardest difficulty.