The only problem i had with the dash feature is the end lag that happens after it is released (like 3-4 frames ) , other than that i found it to be useful for offensive combat . But since the enemies also have ranged attacks (the metal halos they can toss) it is easy to get damaged in between dashes , notably not frequently , but it is out of the player's control . Other than that , it was a great feature that improved the combats fluidity ! Hope this clarifies further ! It's just that this game reminds me off dead cells so much , and that game had almost 0 frame lag , making it a masterpiece in combat , and i hope your game can achieve that flow as well ! (sorry if i am too harsh on it btw , i just nitpick on the small things haha) .