First Playable
I made a smoother fade in to replace instantiating/setting active objects. The default Unity transparent/fade material shaders look pretty bad for that, in that everything looks like glass even when you scale the opacity up to full, but luckily this very nice person made a shader that actually supports fading from transparent to opaque. So now you look around at suspicious objects and the room sort of comes into existence around you. There's no significance to any of the objects or their sequence yet.
Here's a video made in Unity. In this video the room's creation is triggered by pressing F, but in the Cardboard build it's done by actually looking at specific objects. I attempted to demonstrate this by manually moving the camera in the build.