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I wish the blocks could be broken by one hit. Is there some logic behind making it 3 that I don't understand?

(+1)

The prototype was 100% about the chaining, and I feel like the 3 hits helps the chaining feel more powerful by comparison.

(I also enjoy the awkwardness of having to hit a specific block in a difficult spot 3 times in a row, but that's probably just Stockholm syndrome)