Bug: Turret + Sharpshooter upgrade.
It basically shoots the turret out of the map, it don't even bounce off the walls, it's just gone.
I have filed up all 4 slots on that firing section, including green power.
When I removed the green power, the turret BARELY get 1 single shot of before timing out & disappearing.
The problem is that the turret doesn't fire while moving, and with sharpshooter it moves so far that it times out.
The lifetime really needs to be extended, or at least only start to count WHEN the turret has come to a complete stop.