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(+1)

Bug 2, Probably memory leak from turrets?

I wrote the previous comment while the game was running, I had just cleared out a room on the 2'nd level (world?), so the game continued to shoot out turrets.

When I resumed playing, it was very lag, so I think something (probably turret) didn't get deleted properly, so multiple instances (of something) kept being created but not properly removed, I'm guessing.