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(1 edit) (+1)

I looked at the log and this is the start of it : 

[Screens.ScreenManager]: Adding screen Title Screen
[Screens.ScreenManager]: Screens: [Title Screen: Active]
[PlayerModel]: Initializing PlayerModel
[PlayerModel]: Awake, seed is 1690126827
*******************************************************
[Screens.ScreenManager]: Unhandled Exception!
System.NullReferenceException: Object reference not set to an instance of an object
  at Assets.Scripts.IO.InputHelp.GetButtonDown (Assets.Scripts.IO.InputHelp+Buttons button) [0x001cb] in <f6ffd33d2fea43b288c20ba161375ee3>:0 
  at Assets.Scripts.Screens.TitleScreen.HandleInput () [0x002f8] in <f6ffd33d2fea43b288c20ba161375ee3>:0 
  at Assets.Scripts.Screens.ScreenManager.Update () [0x00087] in <f6ffd33d2fea43b288c20ba161375ee3>:0 
*******************************************************

The "Unhandled Exception"  then repeats what seems like every frame. Nothing else, just a super bloated file with the same error message over and over.

Thanks! Exactly what I was looking for.

Alright, I figured out the issue. The exception was occurring because there was no gamepad plugged in. I've corrected this mistake and you shouldn't run into that problem anymore.