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(+4)

My Report:

This is what i think about it, Spoiler its long

Main

Liked the game but it misses some stuff, i understand that it in progress but i have some ideas to add in game

Note Attack Combinations

Then you have a lot of notes to spare filling all of them makes it boring, i would like to have a possibility having different combinations of note attacks, like orange and blue notes combined also can shoot 4 blue shots around the player with reduced damage, that would make the game more fun and have a lot of different attack patterns

Shops before Bosses

Sometime i get like 200 coins in first stage, but i never find a store before the final boss, make it so before a boss fight we had a store, so we can waste our money for upgrades

Notes in firsts rooms

Sometimes i reach the boss while still only having 3 notes, i would like that you will automatically after you complete first rooms you get a note, would make it a little more fair

Special attack at first notes Sequence

it looks wrong then your attack is the last one, cause some of them extend to next ones, and players tend to put notes on next sequence, and it visually looks wrong

Original Notes at same sequence

First, i would like to shoot a blue shot while having an orange explosion around me and able to do different combination (first suggestion) to cost 1 note, makes game little harder but you may add something for that (like my 3rd suggestion)

Enemy Ideas

Stage 3 bosses are repetitive , so what if we have a the bosses do this:

Mini boss

Shoots 4 homing missiles around himself, then shoots the player directly with 5 fast bullets

Boss  

Has to shields covering 1/2 of himself with cant be destroyed. Will shoot 2 lasers ether sides of player and moving closer to the player.

After some damage to him dealt his shields will be destroyed and will try to shoot you with fast bullets, and then will summon 4 shooters which shoot with homing missiles, then will try to ram you quickly

Armored

An enemy, which has shields around him covering 2/5 of himself, shields cant be destroyed and they rotate around the enemy, player must shoot it from sides that doesn't have a shield

Shield-er

Supports other enemy by making immune shields around them (can just increase defense), must be destroyed to destroy the shields

Note Slower

An enemy with cant attack but will reduce the speed of your note template, making bigger pauses between shots.

New Notes Ideas

Fire note (took out of comments below)

Then enemy is hit with it will take low but continuous damage

Color: Red

Fire note Extra:

Combination blue: 1, Has an increased damage.

Combination Orange: 1, After death will explode, dealing damage. 2, will shoot 4 of those around the player with reduces damage

Combination Green: 1, Projectile goes quicker 2, will deal damage quicker over time

Combination Purple: 1, Shoots 3 projectiles

Bugs

Shooting enemy in stage 1

will not turn toward you for some time after shooting, the will snap right to look at player

Enemy going through walls

Sometimes enemy will go through rooms prop wall (not outsides one)

(+1)

Thanks for the feedback!  The level 3 boss is coming very soon.  It is nearly fully developed now.  We hope you enjoy it once it goes live.

(+1)

I would like to see it! Can't wait for it