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(2 edits) (+3)

Heat-Seeking does not work with lasers.  Logical but unsure if intended. Heat seeking could also take effect a little quicker, they usually disappear before hitting an enemy.

Turrets can be thrown inside enemies.

Mini-Gun and Heavy-Bullets don't seem to work together, but I guess that would be a little too powerful. 

A piercing upgrade would be nice, like a rail-gun to shoot through multiple enemies.

The attack of the  bug boss is a bit too fast, maybe a ~+0.15 second delay? 

Most upgrades don't seem to do much. Spin-Shot or Circle could maybe have +1 to +2 projectiles per upgrade?

Possibly after dashing you are invincible for ~0.20 seconds, for those times when you dash and barely graze and enemy. This is a better alternative than making the dash longer.

Checkpoints, to add a little bit of mercy on all of our souls. It feels like not saving in Resident Evil and dying and having to restart at the beginning of the chapter. 

A magnet upgrade that will increase the range you can pick up  Bits?

An upgrade which could slightly increase the tempo, making notes have shorter delays between them.


An upgrade which bullets will follow the cursor for the bullets lifetime.

(+1)

lasers do pierce but yeah all these things would be great

(1 edit) (+1)

Minigun and heavy don't work together because they both take up the circle item slot, although it would be neat if they worked together.

I personally feel like adding checkpoints would sort of weaken the fact that it's a  rougelike, but other than that I think your other ideas are really cool.

What are you talking about? Mini-gun is a hexagon slot and Heavy is a circle xD

Checkpoints would be massively OP. It would ruin the fun :]