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(2 edits)

Hey,

I didn't get much work done yesterday, but I played the first few minutes of your game. Here's my thoughts so far :

Start Menu :
I wish you could use arrow keys and mouse to navigate it. It comes more naturally to new players I think, unless a tutorial on menu usage would be provided. I would have probably thought the menu broken, if I hadn't read your game description before. Actual in-game controls are of course explained by the tutorial and fine as is.
The Menu feels sluggish. When I double tap 's' for example, the caret will only move down to the next menu entry, instead of the one after that. I would also expect the selection to wrap around as in, if I move down 1 from 'Exit', I would expect to arrive at 'New Game' again. Same for up from 'New Game'.
Combat : 
The roll seems very far. I wish I could only roll behind the enemy, so I could immediately retaliate without running back to it. Maybe holding the roll buttons could lengthen the roll to a degree, just like with jumping?
The single flying monster absolutely massacred me the first time I fought it. It kept hitting my caravan when I aggroed it, and when I ran away from the camel, it switched aggro from me to the caravan again. When I had finally figured out the timing of its attack in relation to my jump and attack, it was already too late. 
Didn't help that I lost another camel before while spelunking. I don't know how I'm supposed to go down into caves to get treasures if monsters can spawn anytime from the portals and massacre half the caravan before I have any chance of getting back up to them. A clock above the portals would really help make the spawning more predictable I think. Or alternatively an emergency teleport if the caravan is under attack. Or just a shout of warning from the caravaneers once they spot enemies approaching them. Or anything else that lets me explore caves just knowing WHEN I need to run back.
Story :
I really enjoyed the story and worldbuilding. Nothing negative to say unfortunately :D .

Best,

Sven

Thanks for trying out the game! The variable-distance roll is a great idea. I'll include that in the next major update.

The skulls are difficult - right now, they don't have a cooldown after they cause damage (like everything else in the game). I think adding that back in would make them less of an issue (without decreasing the difficulty too much).

I agree that there need to be some UI updates on the camels getting attacked. I like the risk-versus-reward mechanic of choosing to explore a cave for treasure versus potential damage to your caravan, but there could be better ways to communicate these things to the players. I want it to be 'risk damage to a camel for treasure' instead of 'lose an entire camel while you hurry to get back'. I'll put some thought into this.

I appreciate the feedback :)