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(5 edits)

Hey man! So I finally got around to trying your game. It's one of my favourites from this contest (edit: It's actually my favourite.) Good job, seriously. Unlike most of the games submitted, you've actually tuned yours in ways I find to be very important. The controls are fluid and I definitely didn't have any frustrations with them. It's not janky or anything. There wasn't issues with inputs dropping, etc.

Your pixel art is great and I like the player HUD. Mortimer seems to have inspiration from Jack's character design from Jack and Daxter. Was that intentional?

Your game seems to have some depth and it'll be interesting to see how it develops later on. To comment on my experience with that boss Aandrea Asperges mentioned, I died a number of times on it until I realized the dash and dodge were quite useful. The randomness of the shots still proved to be a bit frustrating but after a number of tries my successful attempt resulted in me taking no damage whatsoever. Felt cool.

Edit:
As a side note, I think the zombies have a bit too much HP.

(+1)

Hey man, thanks for playing and glad you enjoyed what's there so far, albeit if it was a little bit frustrating. I''m glad you found the controls fluid, however, everything can be improved and I've already made everything just that bit nicer with animations and input, especially concerning the attacking and upward slash. As for your questions:

1) It wasn't consciously intentional but I did love Jak and Daxter so it could very well have influenced his design subconsiously.

2) I will look into making the boss more structured. It was put together pretty quickly in the last couple of days in the contest so it can definitely be improved.

3) I've already lowered the zombie like creatures HP in my development version :)

Thanks again for playing and your feedback.