I'm making a first person (raycasted) dungeon crawler.
I'm using C++ and I started from scratch using SDL2.
Tools and libraries I'm using:
- Visual Studio Code
- clang++
- ninja-build
- SDL2
- Aseprite
- Renoise
Here's the repository: https://github.com/StijnBrouwer/crawl
Good luck to everyone!
EDIT: I have tried implementing collision response for the last couple of hours and failed miserably. I also developed a deep hatred for C++ after I realized that you can implicitly construct objects with one argument in the constructor using the assignment operator; a simple typo cost me an hour to debug. Might not finish this game.