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Looks fun, if not for <current events> I'd play this with some friends. I opened it on my own to see how it plays, and I must say that the lack of smooth or snap-turning severely hinders gameplay in a smaller room, and I can't imagine it would be better when you have four monsters chasing you, perhaps making you forget about how you're winding up the cable and causing trip hazards in panic.

In addition, the Index controller models cause interference with the minimap model. If it were moved out a few more centimeters (or if the sensor band on the controller model was removed) this would be solved.



Thanks! I'll try to implement those suggestions when I go back to work in this project.