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I didn't get as much done today as I did yesterday, mostly because of a late start and one piece of art that took something like an hour longer than I thought it would.


This one. I think it turned out well, at least it turned out well by my standards. I know my art is not awesome but I feel it is improving each time. This is probably the most complex scene I've done in a while, if nothing else.

Are these slightly shady looking guys our villains? Maybe...

I got a few other pieces of art done, as well as some more dialogue. I'm about halfway through the story and things are starting to get weird. Like I said earlier, I'm implementing all the narrative stuff and the VN/dialogue gameplay first, and I'll add the rest of the gameplay later after I figure out what it's going to be. This is complicated by two things that I didn't entirely consider. The first is that in some sections, gameplay and story is more tightly tied than I had thought- conversations are meant to fit in the flow of the gameplay. The second is that I'm prioritizing sections as "this must make it in" and "this would be nice but may not make it", but the sections in the former category have to be a little different depending on if the other sections make it in.

In other words, I'm sure this game will be perfectly coherent without any plot holes at all. But hey, it's a game jam, and for me that's about making something and having fun doing it rather than making something perfect.