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It’s always a pleasure to see LARPs and RPGS submitted to SCREAM JAMs and it reflects the diversity of skills that content creators bring to the table. As far as roleplaying games go, DIRE-004 is a very original concept that uses the roleplaying format as a metaphor for psychic connection.

There’s a lot of interesting game mechanics going on! The idea of sharing clues to secrets and guessing them successfully as a win condition is a really fun way to bring in the roleplaying. The dynamic between ‘low power’ and ‘full power’ offers quite a bit of strategizing and variety to rounds. Framing the opposing/loss mechanics as an UNKNOWN monster is also a fun flavour to the game.

The only feedback I think I could add is that some of the flavour could have more specifically explained how the secrets have a significant part in the neural interconnection and success in defeating UNKNOWN. Perhaps the neural interface allows a more co-ordinated attack by DIRE with the pilots in psychic synergy? Who knows?

Thanks for submitting DIRE-004 to SCREAM MACHINE!

- SCREAM CATALOGUE

Thank you so much for the rich feedback! I really appreciate your comment about the mechanics invoking roleplaying, as that was certainly an important focus for me. My intent with the connection between secrets and defeating the UNKNOWN was strengthening the mental connection between the pilots allows them to hold off the monster before the mech self-destructs, though that absolutely could've been conveyed more clearly.

Thank you for hosting - it was a lot of fun trying to blend my typical influences with a more nihilistic horror tone! Looking forward to the next one.