I liked the idea and the execution could have been good with a bit more polish, but let down by a few bugs / issues. The boss got stuck in the corner of the map instantly, so I could just stroll round and collect all the items no problem, but then the exit didn't unlock (I'm guessing the door on the right?). The graphics, animations and audio worked well though the music was a bit too loud and didn't loop but it felt like it fit.