Really enjoyed this one! The later stages were very challenging and for sure sent adrenaline through my veins! :) Making the last used card not selectable was a good call and forced me to use cards I wouldn't have otherwise.
We really struggled at the beginning with integrating the cards into the gameplay. First we tried to change the cards when the player uses them, like playing them out and picking up a new one. But this was way to confusing :D.