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I like the presentation. Text adventure with turn based JRPG style combat is a good combo, and things like the map and inventory screen are a nice touch (though I couldn't find my gold count anywhere and it's not immediately obvious that clicking things in the inventory equips them). The writing was also pretty decent, though at times it felt like it fell into the trap of make a choice and get a random response, making it a bit trial and error. There were also a couple of times where the choice didn't feel fully explained (for example, first time I thought that running away would include my family, not just me being a wuss :P). Overall though I can see it having my potential. It's not usually my type of game, but seems well realised.

Thank you for the awesome feedback! Had to do all of the behind the scenes stuff first, so had to come up with all of the branching story stuff on the last day, glad you liked it! Now that everything works, it could be interesting to expand upon it and dedicate some more time to develop a proper story. - the gold thing was deliberate, it is not a complete game, but a showcase first and foremost, so I decided it would be more fun for the player to be able to buy all (of what little there are) items. I started out with setting it up so that the player could only buy one or two things, but decided against it at some point.