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(1 edit) (+1)

I think you have a good concept with the ghost and alive character. However, I think the level design did not fit the gameplay. If player dies behind the long row of spikes, he can not get out again when reborn. Might have been better if you could go to ghost form without dying, but a limited amount of times?

That is actually the puzzle of the second level, you have to die in a specific place to be able to revive in a safe spot

But yeah, i am not good with level desing