I spent my first day coming up with ideas and the next 6 days making and animating 3D models (baking a texture atlas in Blender was a huge ordeal that took half a day, though it was my first time doing it). So for the last 3 days I was in a rush to program everything and it is a hideously tangled nest of spaghetti code. I don't think my game came out great and there were more features I wanted to add, but in all it was a good learning experience. Working under pressure of a deadline really helps me work harder.