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I spent my first day coming up with ideas and the next 6 days making and animating 3D models (baking a texture atlas in Blender was a huge ordeal that took half a day, though it was my first time doing it). So for the last 3 days I was in a rush to program everything and it is a hideously tangled nest of spaghetti code. I don't think my game came out great and there were more features I wanted to add, but in all it was a good learning experience. Working under pressure of a deadline really helps me work harder.

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Hey, if it's any consolation i think you did great considering what you were trying to pull off. A 3D/2.5D  game isn't an easy feat, especially within such a short time frame, :3