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Great concept (though no idea how it relates to the theme of the jam). To start off with I could guess where things were meant to be, and interacting with the world made sense. When it came time to hand the contract to the client, I couldn't guess where she was meant to be though. I would assume if it's your desk then you would know roughly where the other person would be in relation? Clicking around the top of the screen just made tapping noises. I think overall it got the obvious point of the difficulties of blindness across, but games are a primarily visual format and when the only other feedback is narration and canned sound effects it doesn't really work imo